Dragonite is the latest addition into the Pokémon UNITE game and its surely a tough competitor. This blog will help you decide whether you should spend Aeos coins to buy the Dragonite UNITE license and how it will affect your gameplay.
Dragonite is a Melee All-Rounder and deals some serious damage.
PHYSICAL ATTACKER | ALL ROUNDER | NOVICE
Dragonite begins each match as Dratini, but it will evolve into Dragonair at
Lv. 5 and Dragonite at Lv. 8.
The basic attacks for all three Pokémon—Dratini, Dragonair, and Dragonite—are
boosted with every third attack, and they reduce the cooldown period for the
Pokémon’s other moves. In addition, the basic attacks have certain effects
that differ as the Pokémon evolves in battle which we will go through in this
blog.
EVOLUTION
ABILITIES
MARVEL SCALE (PASSIVE ABILITY)
Increases Defense by 100 when afflicted by a status condition (Dratini and Dragonair only)
MULTISCALE (PASSIVE ABILITY)
When damaged by an enemy player, gain a buff that reduces damage taken by 20% for 2.5 seconds. This ability has a 15 second cooldown.
ATTACK
(Basic Ability)
DRATINI
Becomes a boosted attack with every third attack, blasting water in front of Dratini, dealing increased damage, reducing the cooldown of Dratini's moves by 1s, and recover 5% max HP when this hits
DRAGONAIR
The boosted attack alternates between water and electric with every use of a boosted attack. If the water attack hits, it triggers the same effects as Dratini's boosted attack. If the electric attack hits, it leaves enemies unable to act for a short time and reduces the cooldown of Dragonair's moves by 1s when this hits.
DRAGONITE
The boosted attack alternates between water, electric, and fire with every use of a boosted attack. If the water or electric attack hits, it triggers the same effects as Dragonair's boosted attack. If the fire attack hits, it deals additional damage equal to 10% of the enemy's remaining HP (capped at 1200 dmg) and reduces the cooldown of Dragonite's moves by 1s when this hits.
TWISTER (Move 1)
Cooldown: 7.5s | Type: Ranged
Creates a twister and releases it in the designated direction, dealing damage to enemies hit and decreases their movement speed for a short time.
Damage Dealt: 93% Atk + 7 x (Level - 1) + 210
TWISTER UPGRADE CHOICES
CHOICE 1
DRAGON DANCE
Cooldown: 5s | Type: Dash
Level 5
Dash in a designated direction, alternating each use between a left arc, right arc and a direct dash. After using this move, grant a buff increasing attack speed of the next 3 basic attacks, increasing movement speed, increasing Attack by 8% (capping at 24%), as well as increasing the stage of Hyper Beam. This buff stacks up to 3 times, and the duration is reset to full on reuse. All stacks are removed after a few seconds. Basic attacks reduce the cooldown of this ability by 1s.
Level 11
Further increases Dragonite's movement speed if there are enemies nearby when the dance ends.
CHOICE 2
EXTREME SPEED
Cooldown: 9s | Type: Hindrance
Level 5
Dash toward the designated enemy, damaging and slowing all enemies in a small radius around the target upon impact, throwing the primary target and shoving others away. Using this move resets the cooldown of Multiscale.
Level 11
If Dragonite's movement speed is currently decreased when it uses this move, that movement speed decrease is negated before the move is used.
Dragon Breath
(Move 2)
Cooldown: 7.5s | Type: Area
Exhale a mighty gust in the designated direction. If this move hits an enemy, the user's next attack becomes a boosted attack.
Damage:154% Atk + 11 x (Level - 1) + 350
Dragon Breath Upgrade Choices
HYPER BEAM
Cooldown: 8s | Type: Ranged
Level 8
Fires a beam of energy toward the targeted enemy after a delay, dealing damage to all enemies that it hits, as well as additional damage based on their Max HP. The move changes Stages based on the number of stacks of Dragon Dance that Dragonite has, from 0 to 3. The max HP damage is 5%/10%/15%/20%, determined by the current Stage. Dragonite cannot act while releasing the beam.
Against Wild Pokemon: The additional damage from max HP is capped at 600/1200/1800/2400 depending on the stage.
Level 13
CHOICE 2
OUTRAGE
Cooldown: 8s | Type: Melee
Level 8
Dragonite stomps the ground, dealing damage to enemies in an area around Dragonite with the bonus effect of the last Boosted Attack he used. Additionally, Dragonite gains a buff for 5s, increasing basic attack speed, converting all of their attacks into melee Boosted Attacks, and alternating through the water, electric, and fire Boosted Attacks in order. When the buff ends, Dragonite is briefly stunned.
Damage - Stomp: 176% Atk + 7 x (Level - 1) + 330
Level 13
Reduce the duration of hindrances inflicted on Dragonite while rampaging.
UNITE MOVE
DRACO IMPACT
Cooldown: 134s | Type: Dash
Briefly fly up in the air before crashing down with several comets on a designated area, dealing damage and throwing enemies in the area. The farther Dragonite flies, the more the Unite guage is consumed (25% at min disatance and 100% at max). Dragonite is unstoppable while using this move.
THE BEST BUILDS FOR DRAGONITE
Build: HYPER DANCE
Lane: Jungle
MOVESET
HP +600 & 40% Max HP (At Level 30)
Grant a shield to you and a nearby ally Pokémon with the lowest HP for 20%/30%/40% max HP when using your Unite Move. (5s duration - 30s cooldown)
Defense +30, Sp. Defense +30 & 14% HP Lost (At level 30)
While below 25% HP, recover HP each second for 3s by 8%/11%/14% of your missing HP. (100/90/80s cooldown)
Attack +15, Attack Speed +7.5% & 3% Remaining HP (At Level 30)
Deal additional damage with basic attacks by 1%/2%/3% of the targets remaining HP.
Attack +15, Critical-Hit Rate +2.1% & 50% Attack
After the Pokémon uses a move, it’s next basic attack deals (10/15/20 + 40%/45%/50% Attack) additional damage. While this item is held by a melee Pokémon, this basic attack also slows enemies for 2 seconds (2s cooldown).
Cooldown: 40s
Remove all status conditions and become immune to hindrances for a short time. (2.5s duration)
Unlocks at Trainer Level 14
BUILD: HYPER DANCE (VARIANT)
MOVESET
Attack +15, Attack Speed +7.5% & 3% Remaining HP (At Level 30)
Deal additional damage with basic attacks by 1%/2%/3% of the targets remaining HP.
Attack +15, Critical-Hit Rate +2.1% & 50% Attack
After the Pokémon uses a move, it’s next basic attack deals (10/15/20 + 40%/45%/50% Attack) additional damage. While this item is held by a melee Pokémon, this basic attack also slows enemies for 2 seconds (2s cooldown).
Deals additional damage equal to 45%/60%/75% of the Pokémon's Attack stat when dealing a critical hit with a basic attack. (1s cooldown)
HP +600 & 40% Max HP (At Level 30)
Grant a shield to you and a nearby ally Pokémon with the lowest HP for 20%/30%/40% max HP when using your Unite Move. (5s duration - 30s cooldown)
Cooldown: 40s
Remove all status conditions and become immune to hindrances for a short time. (2.5s duration)
Unlocks at Trainer Level 14
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